This upgrade continues D-Fend's commitment to frequent software updates to expand threat coverage and extend capabilities. RA'ANANA, Israel and MCLEAN, Va., /PRNewswire/ - D-Fend Solutions, the leader in radio frequency (RF), cyber-based, non-kinetic, non-jamming, counter-drone takeover technology, today announced the release of Version 23.03 of its software for EnforceAir. This can only be done once.New Reporting and Analysis Features, SAPIENT Support, and API Updates Further Strengthen D-Fend's RF-Cyber Takeover Market and Technology Category Leadership Mobsters can be bribed with $500 to increase the city electability score by 2.Hacked clone machines provide an extra vote via the aligned NPC produced, and if desperate can be used for self cloning for extra electability.If low on options identifying syringes, buying cheap items from shopkeepers/drug dealers, and hiring help are all good ways to bump up electability.Complete Optional Missions as needed to make quest givers, co-owners, and bouncers of the building friendly.Bribing Bouncers with beer is a cheap way to give 1 electability for each Bouncer, Thug, and property owner in the building.Free prisoners, gorillas, and slaves when opportune for easy electability.Using Blood Bags also works, provided the player already has them on hand.This can only be done thrice per floor, ideally once per Doctor. Having Doctor administer Blood Bags is free and gives 1 electability.Buying rounds from Bartenders in Bars and Casinos increases electability by 1 for every non-voting visitor present.Giving Fud, Cigarettes, and other cheap items to Office Drones is an easy way to increase electability.Avoid making NPCs Annoyed or Hostile, and neutralize Annoyed/ Hostile NPCs before leaving the floor to raise electability.As a Hacker, the Computer in the City Hall can be used to increase electability by 2.As a Shopkeeper, Purchasing Keys or Safe Combos off NPCs makes them, co-owners, and bouncers of the building friendly.NPC zombies will still attack the clerk on the way to the podium park, so be careful if there are any in Mayor Village! You'll need to hypnotize them, somehow get rid of Fair Game and acquire a translator, or remove Vocally Challenged in order to talk to the clerk and run for mayor. Keep in mind that Fair Game will make the clerk in the Mayor's Office run away or be hostile.Zombies don't vote for you if spawned by the Zombies Disaster or Zombies Ate my Game Balance Mutator they will however, still vote for you if you are a zombie. The Zombie class, despite making NPCs run or become Hostile upon sight, can easily increase electability by filling every floor with friendly zombies.If you want to win the election, it helps to play as classes that increase electability ( Bartender, Cop) and avoid negative interaction characters like the Slavemaster. Traits play a huge part of determining Electability.The reason floor and city electability starts at -5 is because the existing Mayor starts with an incumbent advantage.Electability was added in Alpha 60 along with Mayor Village.Initially Hostile/ Annoyed Riot and War Zone NPCs, Ghosts, and Shapeshifters do not vote.NPCs that leave the floor via an elevator will still have their vote counted for that floor (Escort Quests, etc.).In order to win the election against the Mayor, your Electability (City) must be at least +1 by the time you reach the Mayor Village. ![]() City electability will not change if floor electability is 0. Positive floor electability will raise city electability by +1 while negative floor electability will lower city electability by -1. This starts at -5 at the beginning of a run and will change at the end of each floor depending on the value of Electability (Floor). ![]() Motivating Office Drones or making Cologne-effected NPCs Loyal or aligned will give extra electability.Ī citizen will never increase or decrease player electability by more than 1. ** +0.15 bonus is applied for each NPC turned friendly by Cologne. ![]() *”Services” include hiring NPCs, buying from NPCs, and asking a Doctor to heal, give, or use a blood bag. These are the things which change the player's Electability (Floor), and the amount of those changes. NPCs which begin the level Annoyed/ Hostile do not decrease Electability, but killing them does benefit your Electability. NPCs which begin the level Aligned/ Loyal/ Friendly provide less Electability than NPCs which begin Neutral and are swayed to your cause. The table below details the effects NPCs have on floor Electability. This is shown as a whole value on the stats screen but is tracked by the game as a decimal value that is rounded to the nearest number. This starts at -5 at the beginning of each floor and is adjusted by the NPC Alignment of all non-imprisoned living/undead NPCs on the current floor.
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